zoombapup wrote:
I'm messing around with various GUI options. One uses webkit to render into a user defined buffer, which then gets used as a texture. I've got this pretty much setup now (using awesomium to test with, will try and change that to use Valve's CEF at some point).
In your
newest video you have a small bar at the right side - is that already
Awesomium (check the left side in the video)? How long did it take you to integrate that? It looks awesome by the way.
How much of a bottleneck is this right now? Adding a constant fullscreen webbrowser to a game does not sound like the fastest thing ever, even without your current problems.