Horde3D

Next-Generation Graphics Engine
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PostPosted: 19.09.2010, 17:14 
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Joined: 11.09.2010, 20:21
Posts: 44
Location: Germany
I just read through the terrain extension source and found
Code:
Modules::stats().incStat(EngineStats::TriCount, (terrain->_blockSize-1)*(terrain->_blockSize-1)*2.0f);

although it should be
Code:
Modules::stats().incStat(EngineStats::TriCount, (terrain->_blockSize+1)*(terrain->_blockSize+1)*2.0f );

as the skirt triangles are normal rendered triangles, even if they have only auxiliary character.


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PostPosted: 20.09.2010, 20:06 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks for the notice.
The good thing is that as all drawcalls are abstracted by the RDI now, we will be able to use that for collecting the stats in a reliable way in the future.


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