Horde3D

Next-Generation Graphics Engine
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PostPosted: 06.09.2011, 18:18 
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Joined: 06.09.2011, 18:08
Posts: 3
Hi,

I consider to use Horde3D for my program to show graphic data. For my app, I need that 64bit support and multithreading. For example, is it possible that another thread modify Horde3D's vertices data? I need to calculate my experimental data (point cloud) and these data are constantly changing, and I want to show my experimental data as realtime. I tested Ogre engine, but ogre dosen't support multithreading. Ogre only support multithreading for background resource loading.

Horde3D support both 64bit and multithreading(thread-safe)?


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PostPosted: 06.09.2011, 20:14 
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Joined: 09.09.2009, 18:58
Posts: 107
OpenGL and multi-threading are pretty much mutually exclusive at this point in time. If you are looking for an api to view data, you might want to look into a 2D renderer like Skia, Fog, or AGG. You can find Skia and Fog on google code. AGG has its own website.


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PostPosted: 07.09.2011, 03:17 
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Joined: 06.09.2011, 18:08
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Orm wrote:
OpenGL and multi-threading are pretty much mutually exclusive at this point in time. If you are looking for an api to view data, you might want to look into a 2D renderer like Skia, Fog, or AGG. You can find Skia and Fog on google code. AGG has its own website.


Thanks for reply. is there library for 3d graphics? I need to render 3d point cloud and surface mesh.


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PostPosted: 07.09.2011, 09:25 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Horde doesn't provide any support for threading, but you may use platform API, boost, SFML, or any other library for threading. You might be able to modify horde's geometry in the second thread and then upload the results in the main thread. We have done practically the same for video playback and PBO updating.


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PostPosted: 07.09.2011, 15:15 
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Joined: 06.09.2011, 18:08
Posts: 3
Good. I will challange to use Horde3D :)
I was using Ogre3D but it's ManualObject systems too complex to my app.


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