update on exporter, now supports scenes, keeps nonblender objects and attatchments
http://hcm-lab.de/public/Horde3D/trunk/ ... render.zipthere still is a bug in joints export that keeps me from adding animations.
installation:
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simply install exporter (h3d_render.zip) via gui or
the h3d_render has to be placed addon subdirectory in users blender config directory eg ~/.blender in linux
~/.blender/2.63/scripts/addons/h3d_render
would be the final directory
the addon can be found in blenders user preferences in addon tab, render subcategory.
Horde3D can now be chosen as renderengine like blender internal, blender gameengine or cycles
in the renderpanel exporter settings can be found as well as options.
horde content path and binary path must be set
"all above" button will simply run current scene in horde
h3d_ contains a stripped down version of horde sourcecode, shadersample can be used as testapp
what does work?:
================
-static meshes
-scene
-linked groups
-duplications
-multi materials
-parenting
what doesnt?:
=============
-there is a distortion with joints i couldnt fix
-animations
-parenting to joints
-lights have not been added, but should be simple