I'm just getting started with Horde3D and 3D graphics in general, and was wondering if anybody could offer some pointers. I know I'm in way over my head, but that's kind of the point.
Believe me, I am googling furiously and have been inspecting / toying with the samples -- I'm not asking you to do my work for me. But sometimes there's that one book or resource that really unlocks everything... any more experienced persons feel like sharing?
Right now I feel like me major weak spots are GLSL and 3D math/linear alg. GLSL I'm starting to get a grip with, but I could really use a recommendation for a math-oriented 3D graphics book.
Thanks!
-- and kudos on an awesome engine, I love the simplicity/elegance.