marciano wrote:
I just tried the terrain sample on our X1600 Pro and it works surprisingly fast (for ATI) with around 200 fps. So the problem must probably be somehow related to OSX.
There are also some culling issues, and some weird translation artefacts with individual terrain patches. Any chance of a copy of the newer version from SVN?
Click here for full-size imagemarciano wrote:
The issue with the Chicago sample not finding some files is strange, but that should be quite easy to debug. My first thought was that it is a case sensitivity problem with the filenames but then it also wouldn't work on Linux which is not true.
OK, that was simple. I hadn't realised that the CrowdSim class loaded the man in a separate transaction, and thus I hadn't fixed up the path. How would you feel about a debug option to activate logging of all attempted paths for failed load commands?
This sample has seen a decent performance boost as well, maintaining a steady 11 fps with the entire scene in view.
Also worth noting is that the current lighting shader doesn't crash, which is excellent! However, I am not seeing anything except for bounding boxes in debug view - is this normal?