Difference between revisions of "Main Page"

From Horde3D Wiki
Jump to: navigation, search
m (Use StyleBox1 for announcements or warnings on top of pages.)
Line 15: Line 15:
 
* [http://www.horde3d.org/screenshots.html Screenshots of sample applications created with Horde3D.]
 
* [http://www.horde3d.org/screenshots.html Screenshots of sample applications created with Horde3D.]
 
* [http://www.horde3d.org/docs/_tutorial.html A small introductory tutorial which shows the API style.]
 
* [http://www.horde3d.org/docs/_tutorial.html A small introductory tutorial which shows the API style.]
|  width="222" rowspan="7" valign="top" bgcolor="#FFFFCC" | These pages are only of interest to developers who are modifying horde itself, or developing extensions.
+
|  width="222" rowspan="7" valign="top" bgcolor="#FFFFCC" | These pages are only of interest to developers who are modifying Horde itself, or developing extensions.
 
'''[[Current events | Current Events]]: v1.0'''
 
'''[[Current events | Current Events]]: v1.0'''
 
=== Hardware ===
 
=== Hardware ===

Revision as of 22:57, 10 April 2008

Welcome to the wiki for the open source next-generation graphics engine Horde3D.
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.
Getting started   Horde3D Development
These pages are only of interest to developers who are modifying Horde itself, or developing extensions.

Current Events: v1.0

Hardware

Platforms

Extensions

Terrain Extension - Adds Large Terrain support.

 
Using Horde3D
 
Resources