Difference between revisions of "AssetTroubleshooting"
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==Troubleshooting for Asset Import== | ==Troubleshooting for Asset Import== | ||
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*If the debug view test revealed that it is a rendering (material, shader, pipelie problem), you can look into the material files of your model. Usually materials should have a shader specified and in the standard case a diffuse texture. Please note, currently there is no shader in the SDK which just uses a plain color for diffuse (but it is very easy to write one if you know about shaders and a [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/assets/Horde3D/shaders/materialCol.shader.xml very simple one] can be found in the [[Community Branch | Community SVN]] ). A simple workaround is to apply a very small texture map to your model that contains the desired color. | *If the debug view test revealed that it is a rendering (material, shader, pipelie problem), you can look into the material files of your model. Usually materials should have a shader specified and in the standard case a diffuse texture. Please note, currently there is no shader in the SDK which just uses a plain color for diffuse (but it is very easy to write one if you know about shaders and a [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/assets/Horde3D/shaders/materialCol.shader.xml very simple one] can be found in the [[Community Branch | Community SVN]] ). A simple workaround is to apply a very small texture map to your model that contains the desired color. | ||
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Latest revision as of 17:50, 3 January 2010
Troubleshooting for Asset ImportFeel free to extend this article with your own experience and tips! You are trying to load and display your model in one of the Horde3D samples (or your own app) but don't see it. What could go wrong?
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