Difference between revisions of "Horde3D Wiki:Getting Started"

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==Introduction==
 
==Introduction==
  
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==Building the Samples==
 
==Building the Samples==
  
See [[Horde3D_Wiki:Community_Portal#Building Horde3D | Building Horde3D]] to get build information specific to your platform.
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See [[Building Horde3D]] to get build information specific to your platform.
  
 
==First Steps in Learning Horde3D==
 
==First Steps in Learning Horde3D==
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* Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more
 
* Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more
 
* Take a look at the samples that come with the Horde3D SDK
 
* Take a look at the samples that come with the Horde3D SDK
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* Take a look at the [[Horde3D_Wiki:Community_Portal|tutorials and articles]] in the wiki
 
* If you have questions, feel free to post to [http://www.horde3d.org/forums the forums]
 
* If you have questions, feel free to post to [http://www.horde3d.org/forums the forums]
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Latest revision as of 17:43, 3 January 2010

Introduction

Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.

Prerequisites

Hardware Requirements

Horde3D requires a fully OpenGL 2.0 compatible graphics card. In terms of DirectX that means a card supporting at least Shader Model 2.0 or better SM 3.0. Hence the minimum hardware needed to run an application using Horde3D is a NVidia GeForce FX or ATI Radeon 9500 graphics accelerator.

Building the Samples

See Building Horde3D to get build information specific to your platform.

First Steps in Learning Horde3D