Difference between revisions of "Horde3D Wiki:Getting Started"

From Horde3D Wiki
Jump to: navigation, search
m
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOEDITSECTION__ __NOTOC__
+
__NOTOC__ __NOEDITSECTION__{{ContentBlock|color=white|content={{!!}}
 
==Introduction==
 
==Introduction==
  
Line 19: Line 19:
 
* Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more
 
* Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more
 
* Take a look at the samples that come with the Horde3D SDK
 
* Take a look at the samples that come with the Horde3D SDK
 +
* Take a look at the [[Horde3D_Wiki:Community_Portal|tutorials and articles]] in the wiki
 
* If you have questions, feel free to post to [http://www.horde3d.org/forums the forums]
 
* If you have questions, feel free to post to [http://www.horde3d.org/forums the forums]
 +
}}

Latest revision as of 17:43, 3 January 2010

Introduction

Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.

Prerequisites

Hardware Requirements

Horde3D requires a fully OpenGL 2.0 compatible graphics card. In terms of DirectX that means a card supporting at least Shader Model 2.0 or better SM 3.0. Hence the minimum hardware needed to run an application using Horde3D is a NVidia GeForce FX or ATI Radeon 9500 graphics accelerator.

Building the Samples

See Building Horde3D to get build information specific to your platform.

First Steps in Learning Horde3D