Difference between revisions of "Horde3D Wiki:Getting Started"
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Revision as of 23:51, 25 November 2009
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Introduction
Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.
Prerequisites
Hardware Requirements
Horde3D requires a fully OpenGL 2.0 compatible graphics card. In terms of DirectX that means a card supporting at least Shader Model 2.0 or better SM 3.0. Hence the minimum hardware needed to run an application using Horde3D is a NVidia GeForce FX or ATI Radeon 9500 graphics accelerator.
Building the Samples
See Building Horde3D to get build information specific to your platform.
First Steps in Learning Horde3D
- Take a look at the small tutorial to get a quick overview of the API
- Take a look at the official documentation to learn more
- Take a look at the samples that come with the Horde3D SDK
- If you have questions, feel free to post to the forums