Difference between revisions of "Horde3D Wiki:Getting Started"
m |
m |
||
Line 19: | Line 19: | ||
* Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more | * Take a look at the [http://www.horde3d.org/docs/manual.html official documentation] to learn more | ||
* Take a look at the samples that come with the Horde3D SDK | * Take a look at the samples that come with the Horde3D SDK | ||
+ | * Take a look at the [[Horde3D_Wiki:Community_Portal|tutorials and articles]] in the wiki | ||
* If you have questions, feel free to post to [http://www.horde3d.org/forums the forums] | * If you have questions, feel free to post to [http://www.horde3d.org/forums the forums] |
Revision as of 23:40, 2 January 2010
Introduction
Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.
Prerequisites
Hardware Requirements
Horde3D requires a fully OpenGL 2.0 compatible graphics card. In terms of DirectX that means a card supporting at least Shader Model 2.0 or better SM 3.0. Hence the minimum hardware needed to run an application using Horde3D is a NVidia GeForce FX or ATI Radeon 9500 graphics accelerator.
Building the Samples
See Building Horde3D to get build information specific to your platform.
First Steps in Learning Horde3D
- Take a look at the small tutorial to get a quick overview of the API
- Take a look at the official documentation to learn more
- Take a look at the samples that come with the Horde3D SDK
- Take a look at the tutorials and articles in the wiki
- If you have questions, feel free to post to the forums