Difference between revisions of "Direct Export from Blender"

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A [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/trunk/Tools/Exporters/Blender/ new exporter] is under development in the [[Community Branch | Community SVN Branch]], and can be found at the links below. Currently the exporter does export animations, but only in special configurations.
 
A [http://mm-werkstatt.informatik.uni-augsburg.de/public/Horde3D/trunk/Tools/Exporters/Blender/ new exporter] is under development in the [[Community Branch | Community SVN Branch]], and can be found at the links below. Currently the exporter does export animations, but only in special configurations.
  
If you have experience with Blender and Python and wants to help improving the exporter feel free to post your comments in the [http://horde3d.org/forums/viewtopic.php?f=8&t=362 forum's thread].
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The new exporter is based on a python script for blender. To use it just save the Horde3DExport.py file to your Blender's '''.blender\scripts''' directory. After that you may have to restart your Blender application.
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After restarting Blender there is a new Option ''Horde3D'' in the ''Export'' menu.
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[[Image:BlenderExport.jpg]]
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If you have experience with Blender and Python and want to help improving the exporter, feel free to post your comments in the [http://horde3d.org/forums/viewtopic.php?f=8&t=362 forum's thread].
 
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Revision as of 08:20, 16 November 2008

Unfortunately, Blender's built-in Collada exporter is not fully compatible with Horde's ColladaConverter tool.

A new exporter is under development in the Community SVN Branch, and can be found at the links below. Currently the exporter does export animations, but only in special configurations.

The new exporter is based on a python script for blender. To use it just save the Horde3DExport.py file to your Blender's .blender\scripts directory. After that you may have to restart your Blender application.

After restarting Blender there is a new Option Horde3D in the Export menu.

BlenderExport.jpg

If you have experience with Blender and Python and want to help improving the exporter, feel free to post your comments in the forum's thread.