Platform Issues
From Horde3D Wiki
This article lists known issues with Horde3D on different platforms and hardware.
Contents
Windows
ATI
- Skinned geometry is not rendered properly before Catalyst driver 8.8 (which finally fixes that issue)
NVIDIA
- Multi-View acceleration might cause a dramatic frame rate decrease. Use single view acceleration to avoid this.
- For some versions of the NVidia drivers, setting the Threaded-Optimization to Auto or On might cause jumping frame rates (going up and down by 50-80%).
OS X
ATI
- Inadvertently using NPOT textures with a sampler2D on a Radeon X1600 Mobility (under OS X 10.5.2), causes single digit frame rates on even simple scenes.