Ok thanks for this information.
The Problem is that he doesn´t read this line
Code:
<Sampler name="albedoMap" map="models/skybox/skybox.dds" />
Because when I change this to a invalid path i got no error in the log.
Linux Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.2.0 NVIDIA 304.117' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.064 Loading resource 'pipelines/hdr.pipeline.xml'
0.072 Loading resource 'models/skybox/skybox.scene.xml'
0.072 Loading resource 'pipelines/globalSettings.material.xml'
0.072 Loading resource 'pipelines/postHDR.material.xml'
0.072 Loading resource 'models/skybox/skybox.geo'
0.072 Loading resource 'models/skybox/skybox.material.xml'
0.072 Loading resource 'shaders/postHDR.shader'
0.073 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.074 Loading resource 'shaders/skybox.shader'
0.074 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.074 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.076 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.077 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.077 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.078 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.078 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----
Windows Log:
Quote:
0.000 Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 650/PCIe/SSE2'
0.018 Loading resource 'pipelines/hdr.pipeline.xml'
0.021 Loading resource 'models/skybox/skybox.scene.xml'
0.021 Loading resource 'pipelines/globalSettings.material.xml'
0.022 Loading resource 'pipelines/postHDR.material.xml'
0.022 Loading resource 'models/skybox/skybox.geo'
0.023 Loading resource 'models/skybox/skybox.material.xml'
0.023 Loading resource 'textures/ambientMap.dds'
0.024 Loading resource 'shaders/postHDR.shader'
0.025 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.026 Loading resource 'shaders/skybox.shader'
0.028 Loading resource 'models/skybox/skybox.dds'
0.029 Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.031 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.033 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.035 Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.035 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@AMBIENT[0] ----
0.036 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.037 ---- C O M P I L I N G . S H A D E R . shaders/skybox.shader@ATTRIBPASS[0] ----
This are the whole logs from my small basic client. There you see that he loads all without the textures.
And under Win7 it works perfekt.