Horde3D

Next-Generation Graphics Engine
It is currently 19.05.2024, 04:35

All times are UTC + 1 hour




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 20.01.2010, 09:25 
Offline

Joined: 15.02.2009, 02:13
Posts: 161
Location: Sydney Australia
Hi all, this is my attempt at making a CMake build system for the GameEngine, in the form of a patch to the current community branch!

MinGW32 is unforgiving so it doesn't compile currently, but the build framework is there. I've arranged some of the gameengine components as on/off variables for cmake so in the cmake GUI you can tick/untick what modules you want, however for the dependencies it currently doesn't build ogg from source but I think it should compile XML Parser and Lua at least, provided you can get passed building the game engine. The Editor build option is just a stub :)

The patch probably needs some review as well for any stupid things I've done, which I'll check now...


Attachments:
gameengine_cmake.patch [13.83 KiB]
Downloaded 624 times

_________________
-Alex
Website
Top
 Profile  
Reply with quote  
PostPosted: 20.01.2010, 09:30 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Great idea! Having CMake as the only build system (next to Visual Studio) would be perfect, since the QMake option for the editor isn't a very nice solution since it requires extra make files for Horde3D. I will try to look at your CMake files if I can find some time.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group