Horde3D

Next-Generation Graphics Engine
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PostPosted: 20.01.2010, 09:25 
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Joined: 15.02.2009, 02:13
Posts: 161
Location: Sydney Australia
Hi all, this is my attempt at making a CMake build system for the GameEngine, in the form of a patch to the current community branch!

MinGW32 is unforgiving so it doesn't compile currently, but the build framework is there. I've arranged some of the gameengine components as on/off variables for cmake so in the cmake GUI you can tick/untick what modules you want, however for the dependencies it currently doesn't build ogg from source but I think it should compile XML Parser and Lua at least, provided you can get passed building the game engine. The Editor build option is just a stub :)

The patch probably needs some review as well for any stupid things I've done, which I'll check now...


Attachments:
gameengine_cmake.patch [13.83 KiB]
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PostPosted: 20.01.2010, 09:30 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Great idea! Having CMake as the only build system (next to Visual Studio) would be perfect, since the QMake option for the editor isn't a very nice solution since it requires extra make files for Horde3D. I will try to look at your CMake files if I can find some time.


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