Horde3D

Next-Generation Graphics Engine
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PostPosted: 20.05.2008, 18:58 
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Joined: 15.05.2008, 05:32
Posts: 46
Location: California
Did anyone use Horde to do rendering in a window in a wxWidgets app?


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PostPosted: 20.05.2008, 19:29 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
as long as you have a valid OpenGL context before calling Horde3D::init it should just work.


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PostPosted: 20.05.2008, 20:44 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Codepoet wrote:
as long as you have a valid OpenGL context before calling Horde3D::init it should just work.
Also remember to swap the buffers on the OpenGL context manually after each frame.

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Tristam MacDonald - [swiftcoding]


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