Hello!
I have a problem... I finally managed to discover how to export a proper collada (yes, since my first post is nearly a month, I was during all this month coding with placeholder art, ie: the knight
) and my object is looking UGLY
That is: On Irrlicht, the object looked EXACTLY like the Maya hardware renderer, but Irrlicht had some problems and this is why I switched to Horde3D
Seemly, the texture got "blotchy" and I can see clearly the UV seam (I mean: the place where the two sides of the texture meet), I still do not figured what is wrong exactly, and I can not explain what is wrong with the rendering but that seemly or the texture is scaled wrong or blurred...
Btw: I am using the skining.shader.xml shader, and I tested both Forward and Deferred pipelines (I want to use deferred on the final project, unless forward proves to be faster)
Also, I do not figured how to properly configure a light, the lights I created myself always gone wrong, a light needs a FOV? What the light FOV do?