spree wrote:
I'm trying to build Horde on Mac OsX. I used cmake to create a xcode project.
CMake support for OS X is highly experimental, and probably doesn't work in every case. You should use the
pre-built XCode project instead - just drop it in the SVN trunk directory and it should pick up everything correctly. I haven't built beta2 using this, but it should work fine, let me know if it doesn't.
Quote:
I'm on an Intel / Macbook.
Is that a MacBook, or a MacBook Pro? MacBook Pro is fine, but Horde doesn't currently run on the Intel integrated GPU in the MacBook (White or Black). If you remove the check for OpenGL 2.0, the Chicago and Terrain samples will run. See
this forum thread for details.