Firstly excellent work in Beta3!
Just looking through the shaders and noticed theirs now "_F02_NormalMapping". I assume this will only render a normal map as oppose to a normal and height as used for Parallax?
If I use the following for my material definition my model appears very dark on screen when saving the DDS using 3dc Normal Map export.
Code:
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F02_NormalMapping" />
<Sampler name="albedoMap" map="textures/texture_d.dds" />
<Sampler name="normalMap" map="textures/texture_n.dds" />
</Material>
Just tried Parallax mapping, using DDS, DXT1 1bit Alpha (with mipmap), and their seems to be a slight bizarre error. Though its being rendered, the texture is offset by about 10 pixels (diffuse, normal & height) - appears fine on F01, F02.
Any suggestions?
Best Regards,