zoombapup wrote:
That might well be true. But then that software on PC and MAC has had a ton of usability testing and has built up a set of rules for usability that professional artists (and wierdly professional programmers who have to use said art tools) have come to rely on.
They really don't have such rules - just take Max, Maya, Lightwave and Modo (all big players in 3D content creation), and you have such a variety of GUI paradigms that the average user cannot transition smoothly between them.
Max uses a (moderately) standard Window's approach to the GUI, while Maya uses tearable menus, most of them contextually triggered by the spacebar. Lightwave has many text-driven tools, and Modo has a very modern context-sensitive, unified interface.
Quote:
Choosing to disregard the built up ruleset for your target audience is a very brave/risky thing to do.
The huge advantage of right-select is that the right mouse button
always selects. In a left-select GUI, there must be a special selection tool, and selection can only be performed when that tool is selected, requiring two tool-changes each time you need to modify the selection you are working on.