It is a real pitty that the ColladaBlender plugin is not getting finished. Horde has great support for Max and Maya (0.13 improves robustness some more) but Blender would be a third important tool as the other programs are quite expensive if you can't get an academic/student license.
Referring to your post on ColladaBlender forums:
The 'bake matrices' option isn't specific to FCollada but is a compulsory part of the Collada specification (see list of options that any exporter must support in spec). So it is totally legal to rely on this and shouldn't break generality
The problem with your Businessman_002 mesh is also solved in 0.13. You can attach meshes directly to joints now and ColladaConv makes use of this.
If it is not possible to fix the ColladaBlender plugin the other option would of course be to integrate support for generic non-matrix animations in Horde. This shouldn't be too difficult especially since 0.13 has already support for static meshes which were exported without 'bake matrices' but currently I'm busy with another important project so probably I won't be able to do that in the next time.