Irdis wrote:
1) Why is the light intensity different in horde editor and in the engine?
Hmm, if you use the exactly same data there should not be any difference...
Irdis wrote:
2) How to import active camera from editor's scene to the engine?
The editor without any game engine plugin will just handle purely graphics related data (scene graph and horde resources) and not any further logical data. So you need to set the active camera manually in your application via the API.
Irdis wrote:
3) Offtopic, but how to set opacity for objects? See the holes between the curtains? There are 2 other curtains that have opacity set to 50 in Max. They have a 50% transparent png texture.
Transparency is currently not fully implemented in the sample shaders. Actually Horde is meant as an SDK with which you can develop shaders and not as a complete graphics solution. However, since we are aware that many users prefer using the existing shaders instead of creating their own, we will continue extending the sample shaders.