DarkAngel wrote:
The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be.
Since very recently that's not true any longer

(although it doesn't have an influence on Chicago as the single light is usually covering the whole screen).
Anyway, I get around 180 fps in the Chicago sample with a recent 80 euro card (HD 5670).
ordu wrote:
I get ~32 fps with fallout 3
but I only get ~18 fps with horde chicago demo
Which hardware and OS are you using? Chicago is heavily challenging the vertex processing whereas for a shipped game like Fallout, the bottlenecks are certainly way more balanced (trading less geometric complexity against more expensive pixel processing from parallax mapping, etc.).