leandro322 wrote:
i'm using Unity, i could just give the teacher the first island project because it has everything but that would be cheap haha..
Unity is hard
![Sad :(](./images/smilies/icon_sad.gif)
..
Everything is hard at first
![Smile :)](./images/smilies/icon_smile.gif)
AFAIK Unity3D's scripting language is something similar to the JavaScript, so don't fear because learning the language itself is easy, you just need to spend a little time to learn the API and they have tons of tutorials and documents on their website.
leandro322 wrote:
I want to create a room with a lamp, 3 or 5 mirrors, a laser to shoot and some lighting.
IIRC that's impossible with the free version of the Unity3D, because advanced rendering techniques [such as shadow maps, DOF, ...] are disabled and you should do some shadering yourself to get that mirrors working [If you need them to reflect anything]
leandro322 wrote:
QT?..hmm i will download it
Download it if you want to pass for the next year. IMHO programming a 3D graphics engine from ground up isn't a simple task and it would take years of compiling and researching to gain 1% of the marciano's experience
If that simple scene is all you want, you can do it in less 18 hours. All that you need is Blender [to create the scene, you can also use other free models], BlendELF [to do the magic], a little experience with Lua [would be a piece of cake if you have previous experience with Pascal] and your favor text editor [I would recommend Notepad++] BTW use them at your own risk!