Honestly I never tried morphing with a model of more than a few hundred polygons but even several thousand shouldn't actually be a problem, especially since I have optimized the morphing code a bit in 0.13. Are you running your code in release mode? This should make a huge difference to debug mode since morphing involves a plenty of (actually simple) calculations with inlined vector functions.
I will soon need morph targets for a model similar to the one your using considering the poly count for my own project, so I will be able to tell you more about that soon.
morizky wrote:
(and thanks a lot for this very cool piece of engine!
i hope it will keep on flourishing and get lots of contributions
from like-minded people)
Thanks! That's nice to read