Hello,
Is it at all possible to set a throttler multiplier based on the camera for the model LODs? If not, I'm proposing an option for H3DCamera like 'LodMultiplierF' with the default set to 1.0 where it multiplies the LodDist1F-to-LodDist4F numbers in each H3DModel node. This is immensely handy if you want to render an off-screen render2texture of water or a mirror or anything else but you want to use lower-lods for performance reasons.
If there's already a way to do this sans for an application-level node param change on every H3DModel node I'm all ears.
Thanks all