Horde3D

Next-Generation Graphics Engine
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PostPosted: 11.05.2011, 14:53 
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Joined: 09.05.2007, 23:57
Posts: 6
Location: Philadelphia, PA
I am using FTGL to render text in my Horde application. After switching from Beta 4 to the SVN trunk, fonts are no longer displaying properly. From the looks of it, the quads representing each character are drawing, but the alpha blending in each character's texture isn't working. So I'm ending up with a bunch of colored quads instead of text.

Image

Is there some GL state/setting that Horde is changing that could be causing this? I've tried enabling blending and setting the blend function, but that didn't work.

Thanks,
Anthony


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PostPosted: 12.05.2011, 13:41 
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Joined: 09.05.2007, 23:57
Posts: 6
Location: Philadelphia, PA
If anyone else is having this problem, you can work around it by using Pixmap fonts instead of Texture fonts. Slower, but at least I can read it :)


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PostPosted: 12.05.2011, 18:09 
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Joined: 24.03.2010, 10:17
Posts: 55
Have a look at this: http://horde3d.org/forums/viewtopic.php?f=2&t=1272&p=7420
gl[Push|Pop]Attrib is your friend.
And if possible use the latest Horde version from SVN.


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