Check out app.cpp
Code:
// Add light source
H3DNode light = h3dAddLightNode( H3DRootNode, "Light1", lightMatRes, "LIGHTING", "SHADOWMAP" );
h3dSetNodeTransform( light, 0, 20, 50, -30, 0, 0, 1, 1, 1 );
h3dSetNodeParamF( light, H3DLight::RadiusF, 0, 200 );
h3dSetNodeParamF( light, H3DLight::FovF, 0, 90 );
h3dSetNodeParamI( light, H3DLight::ShadowMapCountI, 3 );
h3dSetNodeParamF( light, H3DLight::ShadowSplitLambdaF, 0, 0.9f );
h3dSetNodeParamF( light, H3DLight::ShadowMapBiasF, 0, 0.001f );
h3dSetNodeParamF( light, H3DLight::ColorF3, 0, 0.9f );
h3dSetNodeParamF( light, H3DLight::ColorF3, 1, 0.7f );
h3dSetNodeParamF( light, H3DLight::ColorF3, 2, 0.75f );
The bottom three commands set the color (which is slighty dimmed and red). Also depending on what else you changed, try modifying "RadiusF" to set the size of the lightsource or its position/FoV entirely.