Hello,
I'm interesting in Horde3D Engine with OpenGLES 2.0 renderer.
So i first build the examples with OpenGL => No problem, beautifull knight
Then my next step is to run the examples on a PC with OpenGLES emulation :
- I take the last branch Horde3D_IOS, introduce a define PLATFORM_AGNOSTIC_GLES because i'm not interesting in IOS but in GLES 2.0 portage.
- Get the headers GLES2/*.h and EGL/*.h => compile well
- Get the PowerVR emulation libs (libGLESv2.lib, libEGL.lib) => link well
- From branche ES_Test, get the OpenGK_Es_Sample, to have Knight sample with egl ...=> Execute well but BLACK screen
Can i have some help ? I read that some people run Knight sample on PC emulation, i can send my project, when it works it should be nice to be on svn out of the box