Difference between revisions of "Language Bindings"
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* '''D''' | * '''D''' | ||
** Two independent bindings exist, both located in the Community Branch | ** Two independent bindings exist, both located in the Community Branch | ||
− | ** 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see [http://www.horde3d.org/forums/ | + | ** 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see [http://www.horde3d.org/forums/viewtopic.php?f=1&t=932 this thread]) |
− | ** 2. Bindings using Derelict and function pointers (see [http://www.horde3d.org/forums/ | + | ** 2. Bindings using Derelict and function pointers (see [http://www.horde3d.org/forums/viewtopic.php?f=1&t=180 this thread]) |
* '''Pascal''' | * '''Pascal''' | ||
** See [http://www.horde3d.org/forums/viewtopic.php?f=1&t=1058 this thread] for further info | ** See [http://www.horde3d.org/forums/viewtopic.php?f=1&t=1058 this thread] for further info |
Revision as of 18:33, 3 January 2010
Due to its simple 'C' DLL interface, Horde3D can be accessed from most programming and scripting languages without much effort. The community has already created bindings for the following languages. Most of the bindings can be found in the Community SVN Branch, however, not all of them are constantly maintained and up-to-date.
- C#
- Maintained by the Horde3D team
- Can be found in the SourceForge SVN as well as in the Community Branch
- Lua
- In the Community Branch
- The Horde3D Editor has separate bindings as well that can be found here
- Python
- In the Community Branch
- See this thread for further info
- D
- Two independent bindings exist, both located in the Community Branch
- 1. Native bindings which redeclare the C API and are directly usable by linking against the Horde3D library (see this thread)
- 2. Bindings using Derelict and function pointers (see this thread)
- Pascal
- See this thread for further info
- Squirrel
- In the Community Branch
- See this thread for further info
- Haskel
- See this thread for further info