Difference between revisions of "Main Page"

From Horde3D Wiki
Jump to: navigation, search
m
Line 17: Line 17:
 
|  width="222" rowspan="7" valign="top" bgcolor="#FFFFCC" | These pages are only of interest to developers who are modifying Horde itself, or developing extensions.
 
|  width="222" rowspan="7" valign="top" bgcolor="#FFFFCC" | These pages are only of interest to developers who are modifying Horde itself, or developing extensions.
 
'''[[Current events | Current Events]]: v1.0'''
 
'''[[Current events | Current Events]]: v1.0'''
 +
=== [[Language Bindings]] ===
 +
• [[JavaBindings|Java]] • [[dotNetBindings|.NET]] • [[DBindings|Digitalmars D]]
 
=== Hardware ===
 
=== Hardware ===
 
*[[ATI Development]] - Issues specific to ATI Cards
 
*[[ATI Development]] - Issues specific to ATI Cards
Line 25: Line 27:
 
*[[Mac OS X Development]] - Issues specific to Mac OS X.
 
*[[Mac OS X Development]] - Issues specific to Mac OS X.
 
=== [[Extensions]] ===  
 
=== [[Extensions]] ===  
[[Terrain Extension]] - Adds Large Terrain support.
+
*[[Terrain Extension]] - Adds Large Terrain support.
 
|-  
 
|-  
 
|  
 
|  

Revision as of 19:58, 14 April 2008

Welcome to the wiki for the open source next-generation graphics engine Horde3D.
This wiki collects information about how to make best use of the numerous features of Horde3D. Since it is a collaborative effort to which all community members are invited to contribute, the Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages.
Getting started   Horde3D Development
These pages are only of interest to developers who are modifying Horde itself, or developing extensions.

Current Events: v1.0

Language Bindings

Java.NETDigitalmars D

Hardware

Platforms

Extensions

 
Using Horde3D
 
Resources