
- Allot of the problems atleast for Modo is that the currently available exporters seem to output to different tag standards (polylist, polygon, <p></p>, UV tex etc), and the majority of these are hard coded (so theirs no user input on the Collada exporting). I don't really think that Horde needs to triangulate the mesh automatically, as most artists can/will do that on the initial export from the program of their choose, the problem arises is even though the mesh is triangulated it can still have incorrect tags.
Perhaps a log output detailing the conversion process of the import to geo would be useful, and alittle more flexibility on some of tags allowed. Something that should work is the Collada Refinery, which currently at the moment doesn't appear to.
Unfortunately im starting to run into a few new problems this morning, with polygons starting to disappear during the conversion with meshes over, or around 900 - 1000. No idea whether its the Modo Collada or geo exporter/importer. Also Shadows! they've now disappeared, originally I was leaving the model open, but after noticing a few artefacts I started closing the mesh, since then none have been cast (but it may be perhaps due to the materials used?).
(if Horde needs to use a closed mesh, perhaps a NULL/No render type texture would be useful)